Japanese Torii Gate
Modelled in Blender, High Poly in Zbrush and textured in Substance Painter. This asset has been created to be used in an environment I'm currently creating in Unreal Engine, a Japanese Shinto Shrine.
Modelled in Blender, High Poly in Zbrush and textured in Substance Painter. This asset has been created to be used in an environment I'm currently creating in Unreal Engine, a Japanese Shinto Shrine.