Somewhere, Nowhere
Somewhere, Nowhere is a first-person horror game aimed to invoke an understanding of liminality by encapsulating the user in uncanny, nostalgic spaces that they play through. Liminality is all about ‘the in-between’, the transition and process of moving towards something new. My contribution to this project has been the creation of all the assets, including the modelling, texturing, rigging, animating and level design. Blender, Substance Painter and Unity have been used for the creation of Somewhere, Nowhere.